POWER PYRAMIDS BY QUICKSILVA(1988)
==================================
Original game: Eclipse

The crazy hack
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POWERPYRAMIDS+31D crazy trainer hack is the standard game of Power Pyramids by Quicksilva but with additional 31 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Hover/Fly
  2 = Ground Level
  3 = Freeze Ball
  4 = Unfreeze Ball
  5 = Freeze Energy
  6 = Unfreeze Energy
  7 = Infinite Lives On
  8 = Infinite Lives Off
  9 = Knives Don't Hurt
  0 = Knives Hurt!
  + = Speed Up Ball
  - = Slow Down Ball
   = Powerpoints Off*1
 <- = Level Complete
  Q = Game Ending!
  W = Skip Screen Left*2
  E = Skip Screen Right*2
  R = Big Balls
  T = Normal Balls
  Y = Scenery Colour 1
  U = Scenery Colour 2
  I = Ball Colour 1
  O = Ball Colour 2
  P = Ball Colour 3
  @ = Screen Colour
  A = Moon Jump On
  S = Moon Jump Off
  D = Ball Go Left
  F = Ball Go Right
  G = Tune 1
  H = Tune 2

Notes
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*1 Once you have activated this feature, just find the exit and you've completed the level. 

*2 It's easy to get stuck in the map and also lost, so treat this feature with care.

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The story
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You've just arrived in orbit around Earth with a cargo of Pyramids-one of each of four types; Basic, Super, Grand and Royal. Guiding an automatic, robotic spheroid around maze-like internal rampways, the aim is to commission each Pyramid in turn by activating all the power points hidden within it's levels. The spheroid moves in the direction in which it's travelling until it rebounds off an obstacle or is diverted by one of the dynamic features of the landscape. It's up to you to guide the moving ball on a course to success.

Starting with the Basic Pyramid model, which contains 14 screens arranged on four levels, play gets progressively more difficult until the final challenge is reached -the Royal model, packed with problems scattered through its 54 screens. There's at least one power point to be activated on each level of a Pyramid and all the floors that comprise a Pyramid have to be switched on before you can turn your attention to the next model. Watch the condition of the spheroid as collisions with obstacles cause energy loss that can be fatal - water, daggers and sparks of electricity need to be avoided. Helpful features in the maze include energy boosters that automatically recharge the spheroid's batteries, anti-grav pads that hurl the sphere into the air and permeable sections of floor that allow the sphere to leap through to the next level. There are also accelerators that increase the speed setting to maximum as the sphere rolls over them and transporters that link levels.

STATUS DISPLAY
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At the bottom of the screen is your status display showing:
1. Your current score (top left number)
2. The highest score  (middle left)
3. Lives remaining    (number of balls)
4. Number of power points that have not been
   switched on (top middle)
5. The floor you are on (top right)
6. Your speed (more arrows faster speed)
7. Your energy/(shown by zig zag blocks)

Some objects to watch out for: 
- ANTI GRAVITY PAD - Jump onto this for a super jump
- SPEED ADJUSTER - Roll into this and then adjust your speed
- ENERGY BOOSTER - Roll over this for full energy
- DOOR - Jump into this to go into a new room


Controls
--------
Joystick in port 2.
[RUN/STOP] Pause

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Unknown
       Intro music: Richard Bayliss
           Testing: Frank Gasking

May 2014